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Gave nine existing leaders the LOW_RELIGIOUS_PREFERENCE trait so they are unlikely to push hard for a religion, making it easier for players to get one on high difficulties.Improved long-term usefulness of Missionaries by giving their spread religion ability 10% eviction of all other religions.Added the Guru religious support unit, which can heal nearby religious units.Follower Belief “Warrior Monks” unlocks the new Warrior Monk unit, a medieval land combat unit with its own promotion tree that is purchased with Faith.
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Added two new Pantheons, two new Founder Beliefs, two new Follower Beliefs, two new Enhancer Beliefs, and two new Worship Beliefs (with new buildings).Religious units now exert Zone of Control and receive Flank and Support bonuses in religious combat.Added Religion indicators to unit flags.Added the ‘Condemn Heretic’ unit action to allow military units to eliminate religious units in their tile, similar to pillaging a trade route.Display religion (if applicable) for a unit to be purchased with Faith.Switched to unique unit flag backing for religious units.All religious units move on their own layer (similar to Trade Units and Spies).